AutoDriveSystem class

AutoDriveSystem

Inheritance

Base: game.NativeAutodriveSystem

Derived

None.

Properties

PropertyType
playerWeakHandle<PlayerPuppet> scripted
playerVehicleStateCallbackHandlered.CallbackObject? scripted
playerCombatStateCallbackHandlered.CallbackObject? scripted
playerWeaponStateCallbackHandlered.CallbackObject? scripted
playerMeleeWeaponStateCallbackHandlered.CallbackObject? scripted
playerAttachedCallbackIDuint scripted
playerDetachedCallbackIDuint scripted
vehicleHealthListenerAutodriveHealthChangeListener? scripted
autodriveQuestContentLockListenerAutodriveQuestContentLockListener? scripted

Functions