ApplyStatGroupEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
target | game.StatsObjectID | scripted |
record | TDBID | scripted |
applicationTarget | CName | scripted |
modGroupID | ulong | scripted |
stackCount | byte | scripted |
removeWithEffector | bool | scripted |
reapplyOnWeaponChange | bool | scripted |
owner | WeakHandle<game.Object> | scripted |
ownerSlotCallback | ApplyStatGroupEffectorCallback? | scripted |
ownerSlotListener | game.AttachmentSlotsScriptListener? | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid ActionOff(game.Object owner) overrideRTTIvoid ProcessEffector() RTTIvoid ApplyModifierGroup() RTTIvoid RemoveModifierGroup() RTTI