ApplyShaderOnObjectEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
applicationTargetName | CName | scripted |
applicationTarget | WeakHandle<game.Object> | scripted |
effects | game.EffectInstance?[] | scripted |
overrideMaterialName | CName | scripted |
overrideMaterialTag | CName | scripted |
overrideMaterialClearOnDetach | bool | scripted |
effectInstance | game.EffectInstance? | scripted |
owner | WeakHandle<game.Object> | scripted |
ownerEffect | game.EffectInstance? | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid ActionOff(game.Object owner) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTI