ApplyShaderOnEquipmentEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
overrideMaterialName | CName | scripted |
overrideMaterialTag | CName | scripted |
effectInstance | game.EffectInstance? | scripted |
owner | WeakHandle<game.Object> | scripted |
ownerEffect | game.EffectInstance? | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTITDBID[] GetAttachmentSlotsForEquipment() RTTI