ApplyRandomStatusEffectEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
targetEntityID | ent.EntityID | scripted |
applicationTarget | CName | scripted |
effects | TDBID[] | scripted |
appliedEffect | TDBID | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid Uninitialize(ScriptGameInstance game) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid ActionOff(game.Object owner) overrideRTTIvoid RemoveStatusEffect(ScriptGameInstance gameInstance) RTTIvoid SetRandomStatusEffect() RTTI