ApplyLightPresetEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
lightPreset | WeakHandle<game.data.LightPreset_Record> | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ActionOn(game.Object owner) overrideRTTIvoid SendChangeLightEvent(WeakHandle<game.Object> owner, int[] colorValues, float strength, float time, CName curve, bool loop) RTTI