ApplyDamageDeviceOperation
Base: DeviceOperationBase
None.
| Property | Type | |
|---|---|---|
damages | SDamageOperationData[] | scripted |
void Execute(WeakHandle<game.Object> owner) overrideRTTIvoid Restore(WeakHandle<game.Object> owner) overrideRTTIvoid ResolveDamages(SDamageOperationData[] damagesArg, WeakHandle<game.Object> owner) RTTI