AnimationSystemForcedVisibilityEntityData
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<AnimationSystemForcedVisibilityManager> | scripted |
entityID | ent.EntityID | scripted |
forcedVisibilityInAnimSystemRequests | ForcedVisibilityInAnimSystemData?[] | scripted |
delayedForcedVisibilityInAnimSystemRequests | ForcedVisibilityInAnimSystemData?[] | scripted |
hasVisibilityForcedInAnimSystem | bool | scripted |
hasVisibilityForcedOnlyInFrustumInAnimSystem | bool | scripted |
void Initialize(ent.EntityID entityID, WeakHandle<AnimationSystemForcedVisibilityManager> owner) RTTIvoid ClearAllRequests() RTTIent.EntityID GetEntityID() RTTIbool HasVisibilityForcedInAnimSystem() RTTIbool HasActiveRequestsForForcedVisibilityInAnimSystem() RTTIvoid SetHasVisibilityForcedInAnimSystem(bool isVisible) RTTIbool HasVisibilityForcedOnlyInFrustumInAnimSystem() RTTIbool HasActiveRequestsForForcedVisibilityOnlyInFrustumInAnimSystem() RTTIvoid SetHasVisibilityForcedOnlyInFrustumInAnimSystem(bool isVisible) RTTIvoid AddForcedVisiblityInAnimSystemRequest(ForcedVisibilityInAnimSystemData data) RTTIvoid RemoveForcedVisiblityInAnimSystemRequest(ForcedVisibilityInAnimSystemData data) RTTIvoid RemoveForcedVisiblityInAnimSystemRequest(CName sourceName) RTTIbool HasForcedVisiblityInAnimSystemRequest(ForcedVisibilityInAnimSystemData data) RTTIbool HasForcedVisiblityInAnimSystemRequest(CName sourceName) RTTIForcedVisibilityInAnimSystemData? GetForcedVisiblityInAnimSystemRequest(CName sourceName) RTTIbool HasDelayedForcedVisiblityInAnimSystemRequest(ForcedVisibilityInAnimSystemData data) RTTIbool HasDelayedForcedVisiblityInAnimSystemRequest(CName sourceName) RTTIForcedVisibilityInAnimSystemData? GetDelayedForcedVisiblityInAnimSystemRequest(CName sourceName) RTTIvoid RemoveDelayedForcedVisiblityInAnimSystemRequest(ForcedVisibilityInAnimSystemData data) RTTIvoid AddDelayedForcedVisiblityInAnimSystemRequest(ForcedVisibilityInAnimSystemData data) RTTI