AddExperience
Base: game.PlayerScriptableSystemRequest
None.
| Property | Type | |
|---|---|---|
amount | int | scripted |
experienceType | game.data.ProficiencyType | scripted |
debug | bool | scripted |
void Set(WeakHandle<game.Object> _owner, int expAmount, game.data.ProficiencyType type, bool isDebug) RTTI