AccessBreach
Base: PuppetAction
None.
| Property | Type | |
|---|---|---|
attempt | int | scripted |
networkName | string | scripted |
npcCount | int | scripted |
isRemote | bool | scripted |
isSuicide | bool | scripted |
void SetProperties(string networkName, int npcCount, int attemptsCount, bool isRemote, bool isSuicide) RTTIvoid SetAttemptCount(int amount) RTTIvoid StartUpload(ScriptGameInstance gameInstance) overrideRTTIvoid CompleteAction(ScriptGameInstance gameInstance) overrideRTTIgame.IBlackboard? GetNetworkBlackboard(ScriptGameInstance gameInstance) RTTINetworkBlackboardDef? GetNetworkBlackboardDef() RTTIvoid SendNanoWireBreachEventToPSM(CName id, bool isActive, ScriptGameInstance gameInstance) RTTI