AIStatListener
Base: game.ScriptStatsListener
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<ScriptedPuppet> | scripted |
behaviorCallbackName | CName | scripted |
void SetInitData(WeakHandle<ScriptedPuppet> owner, CName behaviorCallbackName) RTTIvoid OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total) overrideRTTI