AIShootingDataDef
Base: AIBlackboardDef
None.
| Property | Type | |
|---|---|---|
shootingPatternPackage | game.bb.ScriptID_Variant | scripted |
shootingPattern | game.bb.ScriptID_Variant | scripted |
patternList | game.bb.ScriptID_Variant | scripted |
rightArmLookAtLimitReached | game.bb.ScriptID_Int32 | scripted |
totalShotsFired | game.bb.ScriptID_Int32 | scripted |
shotsInBurstFired | game.bb.ScriptID_Int32 | scripted |
desiredNumberOfShots | game.bb.ScriptID_Int32 | scripted |
nextShotTimeStamp | game.bb.ScriptID_Float | scripted |
shotTimeStamp | game.bb.ScriptID_Float | scripted |
maxChargedTimeStamp | game.bb.ScriptID_Float | scripted |
chargeStartTimeStamp | game.bb.ScriptID_Float | scripted |
pauseConditionCheckTimeStamp | game.bb.ScriptID_Float | scripted |
lastChargeLevel | game.bb.ScriptID_Float | scripted |
fullyCharged | game.bb.ScriptID_Bool | scripted |
weaponOverheated | game.bb.ScriptID_Bool | scripted |
requestedTriggerMode | game.bb.ScriptID_Int32 | scripted |
shootingFromCar | game.bb.ScriptID_Bool | scripted |
bool AutoCreateInSystem() RTTIvoid Initialize(game.IBlackboard blackboard) RTTI