AIPatrolPathParameters
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
path | NodeRef | |
movementType | move.MovementType | |
continuationPolicy | AIPatrolContinuationPolicy | |
startFromClosestPoint | bool | |
patrolWithWeapon | bool | |
isBackAndForth | bool | |
isInfinite | bool | |
numberOfLoops | uint | |
sortPatrolPoints | bool | |
patrolAction | TDBID | scripted |
None.