AIMoveOnSplineCommand class

AIMoveOnSplineCommand

Inheritance

Base: AIMoveCommand

Derived

None.

Properties

PropertyType
splineNodeRef
movementTypeAIMovementTypeSpec
rotateEntityTowardsFacingTargetbool
facingTargetWeakHandle<game.Object>
shootingTargetWeakHandle<game.Object>
companionWeakHandle<game.Object>
desiredDistancefloat
deadZoneRadiusfloat
catchUpWithCompanionbool
teleportToCompanionbool
useMatchForSpeedForPlayerbool
startFromClosestPointbool
splineRecalculationbool
ignoreNavigationbool
snapToTerrainbool
ignoreLineOfSightCheckbool
useAlertedStatebool
useStartbool
useStopbool
useCombatStatebool
reversebool
useOMLReservationbool
disableFootIKbool
allowCrowdOnPathbool
lookAtTargetWeakHandle<game.Object>
minSearchAnglefloat
maxSearchAnglefloat
noWaitToEndDistancefloat
noWaitToEndCompanionDistancefloat
maxCompanionDistanceOnSplinefloat

Functions

None.