AIActionDataDef class
AIActionDataDef
Inheritance
Base: AIBlackboardDef
Derived
None.
Properties
| Property | Type | |
|---|---|---|
ownerMeleeAttackBlockedCount | game.bb.ScriptID_Int32 | scripted |
ownerMeleeAttackParriedCount | game.bb.ScriptID_Int32 | scripted |
ownerMeleeAttackDodgedCount | game.bb.ScriptID_Int32 | scripted |
ownerLastAttackTimeStamp | game.bb.ScriptID_Float | scripted |
ownerLastAttackName | game.bb.ScriptID_CName | scripted |
ownerInTumble | game.bb.ScriptID_Bool | scripted |
ownerCurrentAnimVariationSet | game.bb.ScriptID_Bool | scripted |
ownerLastAnimVariationAction | game.bb.ScriptID_Variant | scripted |
ownerLastAnimVariation | game.bb.ScriptID_Int32 | scripted |
ownerLastBlockAnimVariation | game.bb.ScriptID_Int32 | scripted |
ownerItemsToEquip | game.bb.ScriptID_Variant | scripted |
ownerItemsUnequipped | game.bb.ScriptID_Variant | scripted |
ownerItemsForceUnequipped | game.bb.ScriptID_Variant | scripted |
ownerLastEquippedItems | game.bb.ScriptID_Variant | scripted |
ownerLastUnequipTimestamp | game.bb.ScriptID_Float | scripted |
ownerEquipItemTime | game.bb.ScriptID_Float | scripted |
ownerEquipDuration | game.bb.ScriptID_Float | scripted |
dropItemOnUnequip | game.bb.ScriptID_Bool | scripted |
archetypeEffectorsApplied | game.bb.ScriptID_Bool | scripted |
ownerTimeDilation | game.bb.ScriptID_Float | scripted |
ownerGlobalTimeDilation | game.bb.ScriptID_Float | scripted |
operationHasBeenProcessed | game.bb.ScriptID_Bool | scripted |
weaponTrailInitialised | game.bb.ScriptID_Bool | scripted |
weaponTrailAborted | game.bb.ScriptID_Bool | scripted |
netrunner | game.bb.ScriptID_Variant | scripted |
netrunnerProxy | game.bb.ScriptID_Variant | scripted |
netrunnerTarget | game.bb.ScriptID_Variant | scripted |
ignoreInCombatMoveCommand | game.bb.ScriptID_Bool | scripted |
avoidLOSTimeStamp | game.bb.ScriptID_Float | scripted |
attackBlocked | game.bb.ScriptID_Bool | scripted |
attackParried | game.bb.ScriptID_Bool | scripted |
lastGrenadeThrowTimestamp | game.bb.ScriptID_Float | scripted |
Functions
bool AutoCreateInSystem()RTTIvoid Initialize(game.IBlackboard blackboard)RTTI