BlackICE Scripting

HitPrereqConditionType enum

game.data.HitPrereqConditionType

C# base type: int (4 bytes).

Values

NameValue
AgentMoving0
AmmoState1
AttackSubType2
AttackTag3
AttackType4
BodyPart5
ConsecutiveHits6
DamageOverTimeType7
DamageType8
DismembermentTriggered9
DistanceCovered10
EffectNamePresent11
HitFlag12
HitIsQuickhackPresentInQueue13
InstigatorType14
ReactionPreset15
SameTarget16
SelfHit17
SourceType18
Stat19
StatComparison20
StatPool21
StatPoolComparison22
StatusEffectPresent23
TargetBreachCanGetKilledByDamage24
TargetCanGetKilledByDamage25
TargetIsCrowd26
TargetKilled27
TargetNPCRarity28
TargetNPCType29
TargetType30
TriggerMode31
WeaponEvolution32
WeaponItemType33
WeaponType34
WoundedTriggered35
Count36
Invalid37