HitPrereqConditionType enum
game.data.HitPrereqConditionType
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
AgentMoving | 0 | |
AmmoState | 1 | |
AttackSubType | 2 | |
AttackTag | 3 | |
AttackType | 4 | |
BodyPart | 5 | |
ConsecutiveHits | 6 | |
DamageOverTimeType | 7 | |
DamageType | 8 | |
DismembermentTriggered | 9 | |
DistanceCovered | 10 | |
EffectNamePresent | 11 | |
HitFlag | 12 | |
HitIsQuickhackPresentInQueue | 13 | |
InstigatorType | 14 | |
ReactionPreset | 15 | |
SameTarget | 16 | |
SelfHit | 17 | |
SourceType | 18 | |
Stat | 19 | |
StatComparison | 20 | |
StatPool | 21 | |
StatPoolComparison | 22 | |
StatusEffectPresent | 23 | |
TargetBreachCanGetKilledByDamage | 24 | |
TargetCanGetKilledByDamage | 25 | |
TargetIsCrowd | 26 | |
TargetKilled | 27 | |
TargetNPCRarity | 28 | |
TargetNPCType | 29 | |
TargetType | 30 | |
TriggerMode | 31 | |
WeaponEvolution | 32 | |
WeaponItemType | 33 | |
WeaponType | 34 | |
WoundedTriggered | 35 | |
Count | 36 | |
Invalid | 37 |