BlackICE Scripting

enum game.data

HitPrereqConditionType

game.data.HitPrereqConditionType

Values

NameValueHex
AgentMoving00x0
AmmoState10x1
AttackSubType20x2
AttackTag30x3
AttackType40x4
BodyPart50x5
ConsecutiveHits60x6
DamageOverTimeType70x7
DamageType80x8
DismembermentTriggered90x9
DistanceCovered100xA
EffectNamePresent110xB
HitFlag120xC
HitIsQuickhackPresentInQueue130xD
InstigatorType140xE
OR150xF
ReactionPreset160x10
SameTarget170x11
SelfHit180x12
SourceType190x13
Stat200x14
StatComparison210x15
StatPool220x16
StatPoolComparison230x17
StatusEffectPresent240x18
TargetBreachCanGetKilledByDamage250x19
TargetCanGetKilledByDamage260x1A
TargetIsCrowd270x1B
TargetKilled280x1C
TargetNPCRarity290x1D
TargetNPCType300x1E
TargetType310x1F
TriggerMode320x20
WeaponEvolution330x21
WeaponHasTag340x22
WeaponItemType350x23
WeaponSlot360x24
WeaponSource370x25
WeaponSourceHasModWithTag380x26
WeaponType390x27
WoundedTriggered400x28
Count410x29
Invalid420x2A