AIDirectorEntryStartType enum
game.data.AIDirectorEntryStartType
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
Default | 0 | |
DespawnAllEnemies | 1 | |
DespawnExcessedEnemies | 2 | |
WaitUntilNoEnemies | 3 | |
WaitUntilSameOrLessAmountOfEnemies | 4 | |
Count | 5 | |
Invalid | 6 |
game.data.AIDirectorEntryStartType
C# base type: int (4 bytes).
| Name | Value | |
|---|---|---|
Default | 0 | |
DespawnAllEnemies | 1 | |
DespawnExcessedEnemies | 2 | |
WaitUntilNoEnemies | 3 | |
WaitUntilSameOrLessAmountOfEnemies | 4 | |
Count | 5 | |
Invalid | 6 |