AIActionTarget enum
game.data.AIActionTarget
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
AssignedVehicle | 0 | |
CombatTarget | 1 | |
CommandCover | 2 | |
CommandMovementDestination | 3 | |
ConsideredCover | 4 | |
CurrentCover | 5 | |
CurrentNetrunnerProxy | 6 | |
CustomWorldPosition | 7 | |
DesiredCover | 8 | |
FriendlyTarget | 9 | |
FurthestNavigableSquadmate | 10 | |
FurthestSquadmate | 11 | |
FurthestThreat | 12 | |
HostileOfficer | 13 | |
In_LastKnownPosition | 14 | |
MountedVehicle | 15 | |
MovementDestination | 16 | |
NearestDefeatedSquadmate | 17 | |
NearestNavigableSquadmate | 18 | |
NearestSquadmate | 19 | |
NearestThreat | 20 | |
NetrunnerProxy | 21 | |
ObjectOfInterest | 22 | |
Out_LastChasePosition | 23 | |
Out_SearchPosition | 24 | |
Owner | 25 | |
Player | 26 | |
PointOfInterest | 27 | |
RingBackDestination | 28 | |
RingBackLeftDestination | 29 | |
RingBackRightDestination | 30 | |
RingFrontDestination | 31 | |
RingFrontLeftDestination | 32 | |
RingFrontRightDestination | 33 | |
RingLeftDestination | 34 | |
RingRightDestination | 35 | |
SelectedCover | 36 | |
SpawnPosition | 37 | |
SquadOfficer | 38 | |
StimSource | 39 | |
StimTarget | 40 | |
TargetDevice | 41 | |
TargetItem | 42 | |
TeleportPosition | 43 | |
TopFriendly | 44 | |
TopThreat | 45 | |
VisibleFurthestThreat | 46 | |
VisibleNearestThreat | 47 | |
VisibleTopThreat | 48 | |
Count | 49 | |
Invalid | 50 |