GrenadeReplicatedState struct 160 bytes
game.weapon.GrenadeReplicatedState
Inheritance
Base: net.IEntityState
Derived
None.
Properties
| Property | Type | |
|---|---|---|
instigator | WeakHandle<game.Object> | |
itemID | game.ItemID | |
currentTransform | WorldTransform | |
exploded | bool | |
launched | bool |
Functions
None.