SBaseDeviceOperationData struct 224 bytes
SBaseDeviceOperationData
Inheritance
No base class.
Derived
None.
Properties
| Property | Type | |
|---|---|---|
delay | float | scripted |
resetDelay | bool | scripted |
executeOnce | bool | scripted |
isEnabled | bool | scripted |
transformAnimations | STransformAnimationData[] | scripted |
VFXs | SVFXOperationData[] | scripted |
SFXs | SSFXOperationData[] | scripted |
facts | SFactOperationData[] | scripted |
components | SComponentOperationData[] | scripted |
stims | SStimOperationData[] | scripted |
statusEffects | SStatusEffectOperationData[] | scripted |
damages | SDamageOperationData[] | scripted |
items | SInventoryOperationData[] | scripted |
teleport | STeleportOperationData | scripted |
meshesAppearence | CName | scripted |
playerWorkspot | SWorkspotData | scripted |
disableDevice | bool | scripted |
toggleOperations | SToggleOperationData[] | scripted |
id | int | scripted |
delayID | game.DelayID | scripted |
isDelayActive | bool | scripted |
Functions
None.