GameTimeUtils
No base class.
None.
None.
static void SetGameTimeText(ink.TextWidgetReference textWidgetRef, text.TextParameterSet textParamsRef, GameTime gameTime) staticRTTI globalstatic bool IsTimeDisplayGlitched(PlayerPuppet playerPuppet) staticRTTI globalstatic bool CanPlayerTimeSkip(PlayerPuppet playerPuppet) staticRTTI globalstatic void UpdateGameTimeText(game.TimeSystem timeSystem, ink.TextWidgetReference textWidgetRef, text.TextParameterSet textParamsRef, int addSeconds) staticRTTI globalstatic void FastForwardPlayerState(game.Object player) staticRTTI global